Ascent is easily one of the most preferred maps among the map pool. The map got launched with the release of Spike rush mode in the game. It includes two bomb sites with a lengthy mid-area.
If you’re looking for a valorant ascent map guide, we have got you covered. In this article, you’ll learn everything about this map & some valuable tips you’ll need while playing Ascent.
Complete Valorant Ascent Map Guide
Before we present you with the Valorant ascent map guide, you must know the callouts of the map. Effective communication is very crucial in playing competitive games.
Now, starting with Spike or Bomb sites, there are two of them, A & B.
Spike Site A:
At the back of the site, there’s a heaven with a wall-bangable (bullets can penetrate through the wall). Below heaven, there’s a space called hell.
Many times attackers play post-plant situations from the hell area. Defenders can also camp there for some sneaky kills or plays. Remember that heaven to hell is also wall-bangable. There are a few lineups for the same.
There’s a generator on the site where the spike gets planted almost every time. Bullets can penetrate through this generator.
Also, there’s a gate between the spike site & A Link passage. Players can open or close the gate by pulling the lever. You can also destroy the gate by shooting on it.
Attackers can enter this spike site through A main, a small passage. If not executed correctly, the chances of getting choked in A main itself are very high for obvious reasons.
Another way to get on the site is through A Link via Mid. You will need to have a Mid control to enter A link, but it reduces the chances of getting choked at the entrance.
Attackers can play a split strategy for this site by pushing together through A link & A main.
Defenders can play from the site behind the generator or the box. While peeking a push from attackers, remember that most objects are wall-bangable. So if you try to jiggle-peek them, you will take damage through the walls.
Make sure a player is watching A Link or Mid for calling out the Mid to A execute.
Another viable strategy can be clearing out A main aggressively. Pushing out of A main will give you early valuable information. If you have good aim & luck, you might be able to stop or suppress the site push on your own.
Spike Site B:
Spike site B’s design is a bit different from other bomb sites. The entrance to the site is through B main, which is somewhat similar to the A site. The B Link passage also includes a gate.
The actual spike site is behind the switch area. The wooden part is all wall-bangable. The back of B site is also called boathouse. Attackers usually play post-plant situations from there.
Attackers can execute on B site from B main. They need to clear the site carefully as there are many camping & hiding spots all around.
Post-plant situations can be chaotic since the boathouse is not a big hiding spot. The defenders can easily molly you out or flash and kill you in there.
Another way to enter the site can be through the Mid & B link. A substantial mid control is required for this execution since the B link is deep in the middle.
One defender is needed to watch the B main & one should be guarding the deep mid area.
Over peeking by the player in the middle region should be avoided & the primary focus should be on providing information to the team about enemy movement in there.
Aggressive B main plays are also crucial for early-round information. It’s a high-risk, high-reward move. Suppressing a push is relatively easy since the lobby to enter the B site is small.
Mid control has proven to be crucial in maps irrespective of games. Ascent is no different. Operator battles usually occur here, from top middle to market & from Mid link to A link.
Before dry peeking into mid, be sure that the opponent team is not having an operator.
Mid control allows the attackers to make plays on any site. They can execute B or A through Mid.
Taking the middle region also helps cut off the rotations. Before rotating, defenders need to check & clear the midway cautiously.
Defenders also need mid-control to gain information about the possible site execution. The challenging part is maintaining control. Agents like sage are perfect for mid-control as they wall off the region.
Another reason why the middle area is vital for defenders is it allows the attackers to lurk from their spawn to the back sites. An attacker lurking from the back can single-handedly clear the site.
With this, we conclude our Valorant Ascent map guide. Remember that you will understand the map entirely only when you start playing it yourself, & with each game, you will learn new things & tricks about the map.
By reading this ascent map guide, you will learn all the fundamentals of the map, but to master it, you need to practice regularly. Try out different agents, and then pick the best that suits your playstyle.