Valorant Haven, the only map with three bomb sites, was added to the game on 7th April 2020. The map gives off a monastery vibe with the architecture.
In competitive games like Valorant & CS:GO, understanding the map is as critical as getting kills, if not more.
The map has a lot of scope for making plays & tricks. In this article, we will take an in-depth look at the layout & details around the map.
It will be a complete Valorant Haven map guide, starting from the basic structure f the map to Site executions & defense.
Complete Valorant Haven Map Guide
Even though the map is big, three bombsites & close lanes make it look cramped. It gives the defender side a plus point. They can choke down executes relatively efficiently.
But at the same time, the attacker side also has the advantage of more options to make plays. Since there are limited defenders, defending all the sites is challenging. Supporting players is difficult due to the rotation time between A & C sites.
Before learning about the spike sites, let’s first look at the map structure. You should know the layout & callouts thoroughly for any map you are playing.
You can always start playing with shorter duration game modes like spike rush or replication to understand the map better. Learning the map only theoretically won’t help during matches.
Next in line for the Haven map guide are the spike sites. There are three of them: A, B & C.
Spike Site A:
The A Spike site has a box in the center, blocking the back of the Site from the A Long & Short entrances. There’s heaven or tower on the Site. It’s a crucial part of this Site’s defense.
Defenders get a complete view of the front of the Site from the tower. Locking down the heaven is critical while taking down A. Similarly, holding heaven & maintaining pressure from there is necessary for the defender side.
Attackers have two ways of going into the Site, A Long & Short. Taking Long control is the most crucial part of A execution. A combination of a duelist & initiator can take down A Long pretty comfortably.
A Short can be a problem to clear. The close-corners make it the most suitable spot for camping, especially with close-range weapons like shorty or judge.
Abilities like Skyes’s wolf or Sova’s drone are beneficial at A Short for clearing multiple angles.
On the Site, there’s a big box in the middle. There’s a window in heaven & below it is the hell. Agents with Smoke are highly beneficial in this map. Smoking Heaven & CT entrance, the leftover Site is pretty short.
Defending A Site is considered more manageable than others. The defenders can spot the push from A Long & call for backup.
Even the Player on the B Site can hear the push towards A Short. So communication is an essential component of defending Haven.
Smoking off entrance points at A Short & Long itself is sometimes enough to hold the push.
The probability of Attackers choking on A Site is high due to the cramped entry to A. Holding out longer is more vital for Defenders on A site than taking unnecessary fights.
Spike Site B:
The B Spike site lies in the middle of the map. It’s one of the shortest bomb sites with a massive box in the center. For Attackers, there’s only one entrance from Mid.
Attackers need to be careful while heading for the B Site. There’s a single entrance & close angles on this Site. The rotations are quicker on the B Site since it’s close to both the Sites.
While the duelists enter the Site, clearing tight angles, the rest of the team needs to support them by holding off the A & C Link area. If the enemy team has a Sage, they will block the B entrance with the wall.
Another strategy that the Attackers can use is playing split. Taking control over the Garage & then attacking via Mid & C Link together. If the execution at B fails, they can rotate to C Site & continue the push.
Defending B Site with a Sage or a Smoke agent is more effective. Till the entrance is blocked, the attackers will hardly push through unknowingly.
The B player should hold down the Site or rotate to the sites for backup on calls. Refrain from pushing through the Mid region.
Attackers usually hold outside the Garage or A Lobby & can easily take down the Mid Lurker.
Spike Site C:
The third & last Spike Site on Haven is the C Site. The Site’s connected to the Garage & C Long.
A defender can easily spot a C execution from the C Long. There’s a box on this Site & that is less cramped than the rest of the Spike Sites on Haven.
Executing C Site can get problematic because of the elongate lane of C Long. The defenders can jiggle peek into C Long & before you know, they would have called backup.
The best way to take on the C Site is by playing split. Send a couple of players from the Garage & the rest from C Long. It’s a risky strategy since if you fail to get Garage control, the Long players might get choked there.
Always remember that the C Site is a paradise for OP players. The long-range fights give a massive advantage to the OPers. Make sure you jiggle peek into the Site from C Long to avoid dying in the first 10 seconds of the round.
Defenders are usually left with two players to defend the C Site & Garage. The crucial thing to remember here is not to give away Garage control for free.
Once the Attackers have a Garage Control, they will pin down the C defender & can also restrain rotations from C Link.
One player is enough to spot the push from C Long. One major mistake that the defender holding C Site makes is over peeking.
Playing for information is more important to hold down the B push. Agents like Killjoy, Chamber, Cypher, or any Smoke agent are perfect for holding C alone using their setups.
That’s it for the Valorant Haven map guide. The layout, spike sites to how to play from different sides explained in this Haven map guide will prove beneficial only when you grasp the basics from here & use them according to your play style.
Start by learning the map & then move into strategies & lineups.